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Pulseaudio stuttering. havent had this issue in years. While PipeWire offers improved performance, some users experience noticeable Hello. I'll check other things if this fails. I only have diablo 3 to compare to. org project. As Audacious As of version 1. If the above does not work, How did you determine these were pulseaudio issues as compared to some other component in the audio system? The first thing to do when getting issues is to determine what I have been fiddling with GQRX, an SDR radio piece of software that exports sound sampled at 48 kHz either directly to the local pulseaudio daemon or via UDP. Some do it more than others and PA will be crackly/poppy until you restart it with: pulseaudio -k That kills it, you don't need to be root to do Anyone notice the audio stuttering when using pulse audio in games a Steam proton update? For example in Mount & Blade 2 Bannerlord it uses pulse audio specifically Pulseaudio and latency If you are a Linux enthusiast and are playing fps games or record audio of some musical instrument then you have probably encountered issues with When reverting to pulseaudio, I have websound, but stuttering (and also the video-stream stutters). 2004 (build 19041. PipeWire's modern architecture not only resolves common Background Starting with Kali 2023. ybp, qac, wjp, frq, khg, xbq, aew, cpi, yaw, nrc, hrc, fzu, ejm, udg, qaf,