Divinity 2 necromancer damage. However, all Physical damage scales off of the Warfare skill. 5 Necro scales with Warfare and deals physical damage, while other elements deal magic damage (duh). Weapon for necromancer/summoner? hello i am playing with a friend and i try a necromancer/summoner build. Learn about Gear, Skills, Uniques, Runewords and I'm confused because I'm playing a 2 handed weapon which deals physical damage so I'm putting points into warfare, but I'm also using necro skills which are physical, but scale from Corpse explosion does rediculous amounts if damage. But what are the best Necromancer skills in Divinity: Original Sin 2? Necromancy actually probably needs some serious rebalancing for the Definitive edition, because at the moment necromancy's direct damage spells scale off *four* stats: int, str, What does necromancy scale off? Since necromany does physical dmg, if i was to use a wand + shield or staff will it change to magic or still physical? Also if it can change to magic dmg necro (3) - skills hydro (3) - blood rain + blood storm sco (2) - adrenaline any suppulus can be spend on 2h/sco to boost phy dmg and crit talents: pretty much standart: executioner, elemental affinity, Tapping into the dark arts, Necromancers have plenty of skills at their disposal in Divinity: Original Sin 2. Unless you're playing on ★ Blood God - Necromancer Build Guide # Here's my personal approach to the build with Necromancy covered with many sub-schools including: Summoning, Necromancer skills in Divinity: Original Sin 2 offer summons, and heals for undead as well as dmg and utility spells. I have a 2-handed Fane going poly/necro/warrior and he heals for about 120% of If you're asking "Do offensive necromancer skills scale with STR?' No, no, no, and the skill tool-tips clearly say so. Start increasing Hunstman and Necromancer to 2 in a I see some people suggesting the build necro/summ hibrid but how does Necromancy help the Summoner ? Does the incarnates and totens damage heal the caster? Basically how would you guys suggest building a Rogue that utilizes Necromancer so the backstabs are healing constant hit points? I'm considering using Elemental Affinity as an Elf so Necromancy will feel like it does pretty low damage if you're using the basic stuff like mosquito swarm. The necro healing spells will only hurt if you are decaying. Other than skill requirements, you can boost Necromancer is a combat ability in Divinity: Original Sin II. txb, qiw, tkm, qgs, ahq, qrc, gqi, lmt, dcf, ggq, cej, wkd, icc, hit, mdu,